Grab Gamers Within The First Five Minutes

 

Gamasutra recently posted a feature/interview with lead Social Designer Aki Jarvinen of Digital Chocolate, highlighting the need for social games to grab people early. How early? Well Jarvinen believes that if you haven’t captivated the potential user within the first 5 minutes of the game, then you’re probably not going to go too far. 

Heyzap Announces Social Games Bar

GP Bullhound's Top Tips for Successful Social Games

Anyone that’s been thinking of getting into video games designed for the web and/or social media sites should definitely read through one of the latest reports from Investment Banking Firm GP Bullhound. Why should you care what an investment firm has to say about video games? Well because these guys are kings of research, and put together a pretty impressive 20-page report explaining why the games that excel online and on social networking sites, do REALLY well. 

 

Google Developing Video Games?

Gamasutra Interviews Unity's Helgason

The release of the iPad has been a hot-topic for the last little while. Plenty of people have been falling on either side of the fence. You can see it as an over-priced and over-sized iPhone, or you’re in the camp that believes it’s a world-changing device. Either way no one can argue that the platform is doing well for itself. It seems to be attracting the attention of a lot of game developers, especially those that were working on iPhone games in the past.

 

Microsoft and Nokia Announce Social Phones

Diversification is something that dimeRocker strives to achieve. That’s why our service helps to deploy games to multiple platforms, which isn’t a bad idea considering the news that Microsoft and Nokia will be jumping into the social platform on their next-gen phones.

 

Habermann Moves to PopCap

It seems more and more often the talent at the long-established tech companies are making a move to video game development, specifically with the realm of social games.

 

PopCap today announced the hiring of one of the tech veterans from Adobe in Frits Habermann. Habermann has spent the last 20 years at Adobe, most recently as the VP of Core Technologies, and now moves to PopCap as their Chief Technical Officer.

 

Apple's OS 4.0 Announcement Features Game Center

 

Apple for the past few years has always led the way in terms of hot new tech, and the platforms on which they stand. During this morning’s OS 4.0 event Apple detailed plans for their new “Game Center.” The basic concept of Game Center is to create an Xbox Live experience for Apple’s mobile gaming series of platforms, i.e. the iPad, iPod Touch, and iPhone.

Armchair Revolutionary Brings About Change Through Gaming

Games are great. Social games are even better. But what about a social game with a conscience? Well, that would be just about the bestest thing ever! That’s exactly what the minds over at Armchair Revolutionary are up to. The idea was to encourage people to change the world for the better, through the games that they play. It was brought to reality through the Armchair Revolution, which is a series of three video games associated with three ventures to support innovations in science and technology.

iFund Doubles Down on the Future

TechCrunch today featured a guest posting by Kleiner Perkins Caufield & Byers, partnered with John Doerr, Bing Gordon, Chi-Hua Chien and Ellen Pao. It is a fairly short and succinct post that I would recommend for anyone that has interested in developing applications/games, or just with interested in the tech world in general.